A character pic for my 4e D&D campaign that's going on. At one time I *was* trying to color this in photoshop...
...note the emphasis on the "was" bit there. I've about given up on trying. It's frustrating work to say the least and I doubt I can get it all to look how I want it to in my head. I may break out some colored pencils on this just to see it colored though...
Believe it or not, 4e is NOT a bad game system. I have some issues with it, mostly in the realm of lacking in versatility...but these complaints are minor in comparison to the balance issues and gaping rules exploits and other problems that existed with 3.5.
On the other hand, I also attribute my enjoyment of 4e based more on the skill of my GM and the other players as well. I mean, if you have those going for you, you can turn just about any crappy game system into pure gold.
I would have to say that it drives me up a wall because I spent so much time dow- I mean buying all the books for 3.5e just for them to put out a much more simplified version of the 3.5 system...plus all the supplements that I used to follow religiously I can't use with 4e. ;-;
There are a lot of things that have been simplified in 4e over 3.5 (over simplified in some respects if you ask me), but it really does make things, especially combat, move quickly and efficiently.
For example, if you look at Attacks of Opportunity in 3.5, they are complex and painful to figure out when they apply, when they don't and how you can get around them...especially with all of the feats and expansions that have come out.
As far as supplements following 4e, give them time or look at how you can adapt them. Some supplements work fine with 3.5 (Iron Kingdoms, for example, only needs the PHB and DMG for the basic rules) and others are pretty much stabled-on additions where you have access to pretty much everything that is ever published for 3.5 (like Forgotten Realms). Also, give 4e some time to get settled in and 3rd party people to actually make supplements too.
Well, one thing I know is that I won't go hog-wild over all of the supplements, extra books and whatnot like I did with 3rd ed and 3.5. While the books look pretty, there is very little in the 4e stuff I want.
So what purchases I will make will pretty much be regulated to the current campaign I'm in... which should last quite some time; the GM is running us from 1st level all the way to 30th, which we anticipate taking about 2 1/2 - 3 years with a game every other weekend, a break between tiers and taking into account scheduling conflicts, the holidays and the like.
On the other hand, I also attribute my enjoyment of 4e based more on the skill of my GM and the other players as well. I mean, if you have those going for you, you can turn just about any crappy game system into pure gold.
There are a lot of things that have been simplified in 4e over 3.5 (over simplified in some respects if you ask me), but it really does make things, especially combat, move quickly and efficiently.
For example, if you look at Attacks of Opportunity in 3.5, they are complex and painful to figure out when they apply, when they don't and how you can get around them...especially with all of the feats and expansions that have come out.
As far as supplements following 4e, give them time or look at how you can adapt them. Some supplements work fine with 3.5 (Iron Kingdoms, for example, only needs the PHB and DMG for the basic rules) and others are pretty much stabled-on additions where you have access to pretty much everything that is ever published for 3.5 (like Forgotten Realms). Also, give 4e some time to get settled in and 3rd party people to actually make supplements too.
Well, one thing I know is that I won't go hog-wild over all of the supplements, extra books and whatnot like I did with 3rd ed and 3.5. While the books look pretty, there is very little in the 4e stuff I want.
So what purchases I will make will pretty much be regulated to the current campaign I'm in... which should last quite some time; the GM is running us from 1st level all the way to 30th, which we anticipate taking about 2 1/2 - 3 years with a game every other weekend, a break between tiers and taking into account scheduling conflicts, the holidays and the like.