A portion of the Fantasy World/Setting I am in the midst of creating.
When I figure out how to get that shading layer that I've seen some folks use I will try to add some texture or something to give some semblance of elevation and that those darker areas are, in fact mountains.
...but for what it is, it suits my purposes well enough.
At some point, I will also detail out country borders, name some important cities and all that rot. I will also likely add more to this in that I will be expanding this eastward. What is going to be there is anybody's guess.
On a completely related note: - This was created almost entirely in SAI Painter. I did some preliminary sketching on regular paper, but that was only to get some rough ideas. - The map covers 2-3 continents (I have not made that decision yet) - Several significant areas of this map draw on real-world geography for inspiration.
I have enabled critiques on this for 2 reasons: 1 - I want some feedback on making maps, what sort of stuff I should include and, well, how I can make it better so that when I actually start writing stuff, folks will know where I am talking about!
2 - I have access to subscriber-only features, so I may as well use them.
As a bit of advice I would implement a prime meridian and equator at some point. Helps to give a sense of direction and overall location in reference to something. But that's just me though...
I intend to add a compass similar to what you see on many maps when I start annotating things like countries, cities and the like. Outside of that, I haven't decided on certain specifics...yet.
...and I may even leave that ambiguous on purpose, as many fantasy and steampunk maps are wont to do. For example, instead of using something like an equator and/or prime meridian as reference points, I may decide to use the shattered island grouping (which I have also yet to name) as a reference point for navigation and such.
Good way of doing things. Having a navigation point always helps with being able to establish the rest of the topography. It allows you to figure out where regions may be cold, hot, highly vegetated, etc. etc.
Using the Shattered Isle is a good place to start. It has a since of iconography to it as well as a potentially schnazzy name. Nothing screams ominous like a "The Shattered Isle."
I do want something ominous about that shattered bit of land... though I don't know if I want something so generic. I dunno. I'll have to think about it
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